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Disk Graph 2 1 15 Percent



Our co-author today is Christian Paredes, Senior System Administrator at Blue Box Group, a Ruby on Rails-focused web host that specializes in providing the operations expertise required to keep powerful apps running at peak performance. Christian keeps Blue Box Group’s internal infrastructure in top-shape and provides tier 3 customer support. He also volunteers for LOPSA, a guild for system administrators. We’re pleased to have him share some of his expertise on disk I/O.

An example of a graph that is not a unit disk graph is the star K 1,7 with one central node connected to seven leaves: if each of seven unit disks touches a common unit disk, some two of the seven disks must touch each other (as the kissing number in the plane is 6). Therefore, unit disk graphs cannot contain an induced K 1,7 subgraph.

Percentage Formula. Although the percentage formula can be written in different forms, it is essentially an algebraic equation involving three values. P is the percentage, V 1 is the first value that the percentage will modify, and V 2 is the result of the percentage operating on V 1. The calculator provided automatically. Why set up classes for each width% on the bar chart? I’ve always just stuck an inline style on the row, means you don’t clog up your stylesheet with unnecessary styles and gives you more flexibility (e.g. You can use 83.46217% if you so wish). Free math problem solver answers your algebra, geometry, trigonometry, calculus, and statistics homework questions with step-by-step explanations, just like a math tutor. It’s waiting on the disk. In the example above, disk access took 700 ms, so I/O wait is 70%. You can check your I/O wait percentage via top, a command available on every flavor of Linux. If your I/O wait percentage is greater than (1/# of CPU cores) then your CPUs are waiting a significant amount of time for the disk subsystem to catch up.

Updated version of an article first published on February 10th, 2011.

If you’re old enough to remember floppy drives, you’ve heard the symptoms of a disk I/O bottleneck. For example, while Oregon Trail loaded the next scene, you’d hear the drive grinding away, reading data from the disk. The CPU would sit idle during this time, twiddling its fingers waiting for data. If that floppy drive was faster, you'd be running the Columbia River rapids by now.

Disk Graph 2 1 15 Percent

It’s more difficult to detect an I/O bottleneck if the disk isn’t on your desktop. Unrar archiver mac download. I’ll look at four important disk I/O questions for web apps:

  • Do you have an I/O bottleneck?
  • What impacts I/O performance?
  • What’s the best path to fixing an I/O bottleneck?
  • How do you monitor disk I/O?

A banana slug vs. an F-18 Hornet

Disk I/O encompasses the input/output operations on a physical disk. If you’re reading data from a file on a disk, the processor needs to wait for the file to be read (the same goes for writing). Torrent helix 3 pro.

The killer when working with a disk? Access time. This is the time required for a computer to process a data request from the processor and then retrieve the required data from the storage device. Since hard disks are mechanical, you need to wait for the disk to rotate to the required disk sector.

Aiseesoft mac pdf to image converter 3 1 50 inch. Disk latency is around 13ms, but it depends on the quality and rotational speed of the hard drive. RAM latency is around 83 nanoseconds. How big is the difference? If RAM was an F-18 Hornet with a max speed of 1,190 mph (more than 1.5x the speed of sound), disk access speed is a banana slug with a top speed of 0.007 mph.

This is why caching data in memory is so important for performance – the difference in latency between RAM and a hard drive is enormous*.

Do you have an I/O bottleneck?

Disk Graph 2 1 15 Percent Equal

Your I/O wait measurement is the canary for an I/O bottleneck. I/O Wait is the percentage of time your processors are waiting on the disk.

For example, lets say it takes 1 second to grab 10,000 rows from MySQL and perform some operations on those rows.

The disk is being accessed while the rows are retrieved. During this time the processor is idle. It’s waiting on the disk. In the example above, disk access took 700 ms, so I/O wait is 70%.

You can check your I/O wait percentage via top, a command available on every flavor of Linux.

If your I/O wait percentage is greater than (1/# of CPU cores) then your CPUs are waiting a significant amount of time for the disk subsystem to catch up.

In the output above, I/O wait is 12.1%. This server has 8 cores (via cat /proc/cpuinfo). This is very close to (1/8 cores = 0.125). Disk access may be slowing the application down if I/O wait is consistently around this threshold.

What impacts I/O performance?

For random disk access (a database, mail server, file server, etc), you should focus on how many input/output operations can be performed per-second (IOPS).

Four primary factors impact IOPS:

  • Multidisk Arrays – More disks in the array mean greater IOPS. If one disk can perform 150 IOPS, two disks can perform 300 IOPS.
  • Average IOPS per-drive – The greater the number of IOPS each drive can handle, the greater the the totalIOPS capacity. This is largely determined by the rotational speed of the drive.
  • RAID Factor – Your application is likely using a RAID configuration for storage, which means you’re using multiple disks for reliability and redundancy. Some RAID configurations have a significant penalty for write operations. For RAID 6, every write request requires 6 disk operations. For RAID 1 and RAID 10, a write request requires only 2 disk operations. The lower the number of disk operations, the higher the IOPS capacity. This article has a great breakdown on RAID and IOPS performance.
  • Read and Write Workload – If you have a high percentage of write operations and a RAID setup that performs many operations for each write request (like RAID 5 or RAID 6), your IOPS will be significantly lower.

Calculating your maximum IOPS

A more exact way to determine just how close you are to your maximum I/O throughput is to calculate your theoretical IOPS and compare it to your actual IOPS. If the numbers are close, there may be an I/O issue.

You can determine theoretical IOPS via the the following equation:

I/O Operations Per-Sec =number of disks * Average I/O Operations on 1 disk per-sec
% of read workload + (Raid Factor * % of write workload)

All but one of the pieces in this equation can be determined from your hardware specs. You’ll need to figure out the read/write workload though – it’s application dependent. For this, use a tool like sar. Pdf expert 2 4 22 lr.

Once you’ve calculated your theoretical IOPS, compare it to the tps column displayed via sar.The tps column indicates the number of transfers per second that were issued to the device. This is your actual IOPS. If the tps is near the theoretical IOPS, you may be at capacity.

Check out a more detailed calculation of IOPS.

Read & write throughput captured via the Scout Device Input/Output plugin. In this case, the vast majority of the workload is dedicated to writing.

What’s the best path to fixing an I/O bottleneck?

Even if a banana slug follows all of the tips in The 4 Hour Body, it will never be as fast as an F-18 Hornet. Likewise, you can tune your disk hardware for better performance, but it’s complicated and will not approach the speed of RAM.

If you’re hitting a disk I/O bottleneck now, tuning your hardware likely isn’t the fastest remedy. Hardware changes likely involve significant testing, data migration, and communication between application developers and sys admins.

When we see I/O bottlenecks at the Blue Box Group, we first try to tweak the service that’s using the most I/O and cache more of its data in RAM. For example, we usually configure our database servers to have as much RAM as possible (up to 64 GB or so), and then have MySQL cache as much as possible in memory.

Three takeaways

  • Disk access is slooowww – Disk access speeds do not come close to approaching RAM.
  • Optimize your apps first – Tuning your disk hardware isn’t trivial or likely to be a quick fix. Try to have your I/O-heavy services read more data from a RAM cache first.
  • Measure – Modifications to your application can have a big impact on Disk I/O. Record the key I/O metrics over time.

More servers? Or faster code?

Disk Graph 2 1 15 Percent Calculator

Adding servers can be a band-aid for slow code. Scout APM helps you find and fix your inefficient and costly code. We automatically identify N+1 SQL calls, memory bloat, and other code-related issues so you can spend less time debugging and more time programming.

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Also See

  • Calculate IOPS in a storage array. This provides a more detailed walkthrough on IOPS.
  • What Your Computer Does While You Wait. A great walk-through of interactions between various subsystems of a computer. Understandable for non-sysadmins.

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* - If the difference between RAM and disk latency seems striking to you, it should -- it's a massive difference in performance. If it doesn't jibe with your day-to-day experience with your computer, keep in mind three things: 1) 13ms is the time for a hard drive seek -- if you're reading contiguous data from an unfragmented file, then the hard drive's *transfer rate* (not the seek speed) comes to bear. 2) 13ms is still extraordinarily fast by human standards. 3) There are multiple mechanisms in place to ameliorate the impact of hard drive's dismal performance, like paging, write-queuing, and HD-resident cache.

A collection of unit circles and the corresponding unit disk graph.

In geometric graph theory, a unit disk graph is the intersection graph of a family of unit disks in the Euclidean plane. That is, it is a graph with one vertex for each disk in the family, and with an edge between two vertices whenever the corresponding vertices lie within a unit distance of each other.

They are commonly formed from a Poisson point process, making them a simple example of a random structure.

Definitions[edit]

There are several possible definitions of the unit disk graph, equivalent to each other up to a choice of scale factor:

  • A graph formed from a collection of points in the Euclidean plane, in which two points are connected if their distance is below a fixed threshold.
  • An intersection graph of equal-radius circles, or of equal-radius disks (see Fig. 1).
  • A graph formed from a collection of equal-radius circles, in which two circles are connected by an edge if one circle contains the centre of the other circle.

Properties[edit]

Every induced subgraph of a unit disk graph is also a unit disk graph. An example of a graph that is not a unit disk graph is the star K1,7 with one central node connected to seven leaves: if each of seven unit disks touches a common unit disk, some two of the seven disks must touch each other (as the kissing number in the plane is 6). Therefore, unit disk graphs cannot contain an induced K1,7 subgraph.

Applications[edit]

Beginning with the work of Huson & Sen (1995), unit disk graphs have been used in computer science to model the topology of ad hoc wireless communication networks. In this application, nodes are connected through a direct wireless connection without a base station. It is assumed that all nodes are homogeneous and equipped with omnidirectional antennas. Node locations are modelled as Euclidean points, and the area within which a signal from one node can be received by another node is modelled as a circle. If all nodes have transmitters of equal power, these circles are all equal. Random geometric graphs, formed as unit disk graphs with randomly generated disk centres, have also been used as a model of percolation and various other phenomena.[1]

Computational complexity[edit]

If one is given a collection of unit disks (or their centres) in a space of any fixed dimension, it is possible to construct the corresponding unit disk graph in linear time, by rounding the centres to nearby integer grid points, using a hash table to find all pairs of centres within constant distance of each other, and filtering the resulting list of pairs for the ones whose circles intersect. The ratio of the number of pairs considered by this algorithm to the number of edges in the eventual graph is a constant, giving the linear time bound. However, this constant grows exponentially as a function of the dimension (Bentley, Stanat & Williams 1977).

It is NP-hard (more specifically, complete for the existential theory of the reals) to determine whether a graph, given without geometry, can be represented as a unit disk graph.[2] Additionally, it is probably impossible in polynomial time to output explicit coordinates of a unit disk graph representation: there exist unit disk graphs that require exponentially many bits of precision in any such representation.[3]

However, many important and difficult graph optimization problems such as maximum independent set, graph coloring, and minimum dominating set can be approximated efficiently by using the geometric structure of these graphs,[4] and the maximum clique problem can be solved exactly for these graphs in polynomial time, given a disk representation.[5] Even if a disk representation is not known, and an abstract graph is given as input, it is possible in polynomial time to produce either a maximum clique or a proof that the graph is not a unit disk graph,[6] and to 3-approximate the optimum coloring by using a greedy coloring algorithm.[7]

Jungle of the giants star coins. When a given vertex set forms a subset of a triangular lattice, a necessary and sufficient condition for the perfectness of a unit graph is known.[8] For the perfect graphs, a number of NP-complete optimization problems (graph coloring problem, maximum clique problem, and maximum independent set problem) are polynomially solvable.

See also[edit]

  • Barrier resilience, an algorithmic problem of breaking cycles in unit disk graphs
  • Indifference graph, a one-dimensional analogue of the unit disk graphs
  • Penny graph, the unit disk graphs for which the disks can be tangent but not overlap (contact graph)
  • Coin graph, the contact graph of (not necessarily unit-sized) disks
  • Vietoris–Rips complex, a generalization of the unit disk graph that constructs higher-order topological spaces from unit distances in a metric space
  • Unit distance graph, a graph formed by connecting points that are at distance exactly one rather than (as here) at most a given threshold

Notes[edit]

  1. ^See, e.g., Dall & Christensen (2002).
  2. ^Breu & Kirkpatrick (1998); Kang & Müller (2011).
  3. ^McDiarmid & Mueller (2011).
  4. ^Marathe et al. (1994); Matsui (2000).
  5. ^Clark, Colbourn & Johnson (1990).
  6. ^Raghavan & Spinrad (2003).
  7. ^Gräf, Stumpf & Weißenfels (1998).
  8. ^Miyamoto & Matsui (2005).

Disk Graph 2 1 15 Percent Equals

References[edit]

  • Bentley, Jon L.; Stanat, Donald F.; Williams, E. Hollins, Jr. (1977), 'The complexity of finding fixed-radius near neighbors', Information Processing Letters, 6 (6): 209–212, doi:10.1016/0020-0190(77)90070-9, MR0489084.
  • Breu, Heinz; Kirkpatrick, David G. (1998), 'Unit disk graph recognition is NP-hard', Computational Geometry: Theory and Applications, 9 (1–2): 3–24, doi:10.1016/s0925-7721(97)00014-x.
  • Clark, Brent N.; Colbourn, Charles J.; Johnson, David S. (1990), 'Unit disk graphs', Discrete Mathematics, 86 (1–3): 165–177, doi:10.1016/0012-365X(90)90358-O.
  • Dall, Jesper; Christensen, Michael (2002), 'Random geometric graphs', Phys. Rev. E, 66: 016121, arXiv:cond-mat/0203026, Bibcode:2002PhRvE.66a6121D, doi:10.1103/PhysRevE.66.016121.
  • Gräf, A.; Stumpf, M.; Weißenfels, G. (1998), 'On coloring unit disk graphs', Algorithmica, 20 (3): 277–293, doi:10.1007/PL00009196, MR1489033.
  • Huson, Mark L.; Sen, Arunabha (1995), 'Broadcast scheduling algorithms for radio networks', Military Communications Conference, IEEE MILCOM '95, 2, pp. 647–651, doi:10.1109/MILCOM.1995.483546, ISBN0-7803-2489-7.
  • Kang, Ross J.; Müller, Tobias (2011), 'Sphere and dot product representations of graphs', Proceedings of the Twenty-Seventh Annual Symposium on Computational Geometry (SoCG'11), June 13–15, 2011, Paris, France, pp. 308–314.
  • Marathe, Madhav V.; Breu, Heinz; Hunt, III, Harry B.; Ravi, S. S.; Rosenkrantz, Daniel J. (1994), Geometry based heuristics for unit disk graphs, arXiv:math.CO/9409226.
  • Matsui, Tomomi (2000), 'Approximation Algorithms for Maximum Independent Set Problems and Fractional Coloring Problems on Unit Disk Graphs', Lecture Notes in Computer Science, Lecture Notes in Computer Science, 1763: 194–200, doi:10.1007/978-3-540-46515-7_16, ISBN978-3-540-67181-7.
  • McDiarmid, Colin; Mueller, Tobias (2011), Integer realizations of disk and segment graphs, arXiv:1111.2931, Bibcode:2011arXiv1111.2931M
  • Miyamoto, Yuichiro; Matsui, Tomomi (2005), 'Perfectness and Imperfectness of the kth Power of Lattice Graphs', Lecture Notes in Computer Science, Lecture Notes in Computer Science, 3521: 233–242, doi:10.1007/11496199_26, ISBN978-3-540-26224-4.
  • Raghavan, Vijay; Spinrad, Jeremy (2003), 'Robust algorithms for restricted domains', Journal of Algorithms, 48 (1): 160–172, doi:10.1016/S0196-6774(03)00048-8, MR2006100.

Disk Graph 2 1 15 Percent Percentage

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